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I think a larger problem here is that a lot of games journalism is very focussed on deadlines and getting something out first or one of the first, to chase that churnalism. Very few people are going to be good at a game the first time they play it, and come to a full understanding of all the mechanics at play. However, collectively as games we don't give them the chance to become any better before we demand their opinions and the fact of the matter is, we as a whole are as responsible for cultivating the culture of churnalism in the games industry as anything else. We want those quick reviews and the hot takes that come with them because they galvanize and gratify us, but this comes at the cost of quality games writing.
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Games journalism doesn't happen in some sort of egotistical bubble, as much as people like TotalBiscuit made it out like thus. We all at the end of the day are writing the things we think the people we care about want to see (and the elitism that such writers often has is a way of communicating "you aren't the kind of person that I care to write for", howevermuch that's a self-harming position to hold.) So when you end up pressuring people for that content you're telling them that the timeliness is the more important factor, rather than the quality of the review.