#mud #idea: instanced dungeon grid where one player is running tower defense, everyone else is offense, individually.
I was thinking how you can change output for a room to essentially run two or more games with the same objects and rooms. Think Pyro's goggles in TF2.
But you could just as easy make a secondary game that players could use to spawn mobs and such, without giving them build privs.
Incentivize with a game currency, and tour mud could have some interesting intelligence behind it.