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Notices by awavauatush (ninjawedding@sdfn-01.ninjawedding.org), page 3

  1. awavauatush (ninjawedding@sdfn-01.ninjawedding.org)'s status on Friday, 13-Oct-2017 10:12:50 EDT awavauatush awavauatush
    apologies for the spam but this was just too ridiculous to resist

    :sdfncubex00: :sdfncubex01: :sdfncubex02: :sdfncubex03:
    :sdfncubex04: :sdfncubex05: :sdfncubex06: :sdfncubex07:
    :sdfncubex08: :sdfncubex09: :sdfncubex10: :sdfncubex11:
    :sdfncubex12: :sdfncubex13: :sdfncubex14: :sdfncubex15:
    In conversation Friday, 13-Oct-2017 10:12:50 EDT from sdfn-01.ninjawedding.org permalink
  2. awavauatush (ninjawedding@sdfn-01.ninjawedding.org)'s status on Thursday, 12-Oct-2017 21:28:05 EDT awavauatush awavauatush
    it’s nice when bugs in embedded systems are obvious
    https://sdfn-01.ninjawedding.org/media/9KFih4FmOKL-6pAfnPc
    In conversation Thursday, 12-Oct-2017 21:28:05 EDT from sdfn-01.ninjawedding.org permalink
  3. awavauatush (ninjawedding@sdfn-01.ninjawedding.org)'s status on Monday, 09-Oct-2017 13:25:48 EDT awavauatush awavauatush
    • Teascade ☕❤
    Tagging onto @teascade's #gamedev resources list, here's some engine-y stuff I found and still find to be helpful:

    Robert Nystrom, "Game Programming Patterns": http://gameprogrammingpatterns.com/. Some of this will be familiar but other parts of it might be more novel, e.g. framerate-independent simulation and entity systems.

    For entity system architecture reference, I like browsing through the links at http://entity-systems.wikidot.com/es-tutorials. I have so far enjoyed using and modifying https://github.com/alecthomas/entityx.

    Alexander Overvoorde's https://open.gl. My OpenGL experience more or less stopped in the fixed-function era, and I found this to be a great help in getting up to speed. I also find Anton Gerdelan's OpenGL tutorials (http://antongerdelan.net/opengl/) very useful.

    I have been told many, many times that Raph Koster's Theory Of Fun For Game Design (https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210) is excellent. One of these days I will read it.
    In conversation Monday, 09-Oct-2017 13:25:48 EDT from sdfn-01.ninjawedding.org permalink

    Attachments

    1. Invalid filename.
      alecthomas/entityx
      from GitHub
      entityx - EntityX - A fast, type-safe C++ Entity-Component system
  4. awavauatush (ninjawedding@sdfn-01.ninjawedding.org)'s status on Friday, 29-Sep-2017 01:16:39 EDT awavauatush awavauatush
    Bret Victor - "The Future of Programming"
    https://vimeo.com/71278954

    This talk is depressing.

    It's not depressing because there aren't modern examples of what he's talking about, because we do have those. (Well, sort of. I don't know if feature detection counts as "goal-directed" w/r/t goal-directed protocol negotiation.) The depressing parts are

    1. how rare these modern examples are
    2. how much stuff you have to reinvent if you want to get anywhere close to the future he's describing
    In conversation Friday, 29-Sep-2017 01:16:39 EDT from sdfn-01.ninjawedding.org permalink

    Attachments

    1. Invalid filename.
      Bret Victor - The Future of Programming
      By Bret Victor from Vimeo
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