@noelle i want a chair with comfy cushions
i want a chair where I can sit back
i want a chair that's tall enough i can, swing my legs and kick my feet
@noelle i want a chair with comfy cushions
i want a chair where I can sit back
i want a chair that's tall enough i can, swing my legs and kick my feet
@InspectorCaracal I want a chair with a thick stuffing and a looooooong ground clearance
@b ooooooh
yeahhhh
that'd do it
@noelle i started reading this like a verse of short skirt long jacket
@noelle oh this is one of the REALLY GOOD ones where they don't just use the same clip for every instance of the same word :D!!!!
me: I don't have the patience for inking my drawings
also me: *spends hours carefully figuring out Exactly Where To Place Each Pixel in a 64x64 image*
Friendly reminder that dating someone's "generation" by what technology they used as a child is classism. Not everyone could afford new technology.
I got my first game console - the original PlayStation - in 2001. This gives you no actual information about how old I am.
@Shutsumon no problem!
@Shutsumon for a character with a more exaggerated face shape like that, i would usually draw the eye line before the jaw line (please excuse crummy mouse drawings, my tablet is not working) so that I could see where the top of the cheeks are supposed to be
@Shutsumon the short version is that you need to know what each part looks like three dimensionally so that you can draw it in the appropriate angle, and then the rest is learning how to place it on the head correctly
@Shutsumon ah! easy enough to explain!
the oversimplified version is that you draw the cheek on the far side and the jaw on the near side. so in your case, you still have the chin anchored on the vertical line, but then you do two different half-ovals for the far side and the near side. the far side will show the rounded shape of her cheek, and the near side will show the curve of her jawline
then you start getting into detailing and shading to show the curve of the near-side cheek
dj jacket news
dj garage garage
@Shutsumon if you have specific questions, I am an interactive tutorial! 8D
@zatnosk yeah i'm sick so i stayed in bed all morning :(
from here it's all hair and details and other elements of anatomy, like shoulders and collar bones
7) mouths are counter-intuitive - unlike the eyes, the way that the jaw curves means that the part of the mouth on the "far" side of the central line is always going to be much shorter than the "near" side. (this is also where I usually go "ah heck I made the jaw too small" when drawing my characters)
8) last one! ears are highly variable but I anchor on the same line as the eyes. They should NOT connect to the jaw. Lastly, the neck connects to the BACK of the head - this matters at an angle!
5) nose! noses are very style-dependent, but as a rule, the sticky-out-est part of the nose should roughly line up with the bottom of your circle. Also, the bridge of the nose connects to the eyebrows, so I like to put in a curve around the far eye to show the connection.
6) eyebrows! also facial shape details! this is where I draw in the brow shape and cheek bones and any adjustments from the rough initial shape on the jaw line, because it affects the shape/length of the eyebrows
3) most guides have you do top/bottom guidelines for the eyes. i like to do a single middle line to line up the irises on instead.
4) decide which direction they're looking and draw the rough shape of the eyes. the inner corner should be about 2-3x as far from the central line for the "near" eye, and the "far" eye should come up close to the edge. the "far" eye should be less wide and, depending on your style, might touch the outer edge.
1) draw a circle. (or an oval. depends on the character and your style; it's the shape of the skull.) then put a line down at about 3/4 over from one side. I usually do it curving "out" from the middle, since faces curve.
2) draw the jaw/cheek shapes. the angle and shape depends on the character. i added a second face to show variation. also they're slightly different angles. oops? it's fine.
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