♲ @CharmaineSChua@twitter.com: These photos of a new Amazon warehouse in Tijuana, Mexico have been going viral as the "This is capitalism" picture of the year. But there's a lot more going on here than the picture can tell you. Let's trace the Amazon supply chain! A thread:👇 1/
I personally have had mixed experience with roguelike games. On one hand, I really dislike the original Rogue under its various recent implementations. One feature in particular that bugs me is not knowing what the random potions found in dungeons do. Some heal, some do damage, and it drastically changes the way you should use them, but without any hint, it's pure luck and I don't enjoy being at the mercy of a hidden dice roll. It doesn't make a success gratifying because I had absolutely no personal part in it. Conversely, I can't learn anything from a failure because it was just random so it's just punishing for no reasons.
The last roguelike game I have enjoyed is Enter the Gungeon (2016). It's way more motor skill-based than Rogue which is another hurdle for me, but it proved achievable. Each failed run would still help unlocking items for subsequent runs so it still felt like progress. Compare to Dead Cells (2018) which I ended up dropping because the motor skill threshold was too high with failed runs contributing absolutely nothing to the success of future runs.
Oh boy, where to start? There are *so many* video games about space I'm going to ask you to be more precise.
Off the top of my head, if you safely want to: - Build stuff in space: Starbase (Early Access), Astroneer (2016), Space Engineers (2019). All are geared towards cooperative and creative multiplayer. - Shoot pirates and aliens, smuggle contraband, upgrade ship: Rogue Galaxy (2005), Galaxy on Fire 2 (2012), Freelancer (2003). - Be immersed in a real spacefaring simulation: X4: Foundations (2018), Elite Dangerous (2014) - Wander between wondrous and weird worlds: No Man's Sky (2016)
My main problem with EVE Online is that it isn't very forgiving. The main takeaway from the tutorial is "Don't fly what you can't afford to replace". Now, this also makes the game extremely interesting to play, with a whole player-to-player economy depending on aggregate demand for any of the myriad of merchandise that can be produced, sold and consumed for various endeavors. Ultimately, it still is about building armies of expensive ships and fight other players, and it makes me extremely nervous.
Single player is better for me, I'm enjoying more control over the game pace and I can reload in case of a massive setback.
♲ @Ragnarork@twitter.com: 🧵 Here we go. A summary of the last big war in EVE Online, World War Bee 2. Disclaimer: this is just my understanding of the war. It spans a whole year, the amount of information is enormous, so I’ll stick to big milestones and events.
♲ @Rainmaker1973@twitter.com: New evidence supports idea that America's first civilization was made up of 'sophisticated' engineers. Early Indigenous people were highly skilled engineers capable of building massive earthen structures in a matter of months—possibly even weeks [more: https://buff.ly/3DGdOIc]
Thankfully it isn't about rescuing, more like vaguely protecting them from COVID which is a little less personal and hopeless than what I believe you describe, but it's still weird to feel that for them even as I am still angry about their abuse.