"a shader is like an excel table with the same formula for each cell" https://mastodon.mit.edu/media/IgG9XLVZkBU-YmPOUBA
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Zach Banks (zbanks@mastodon.mit.edu)'s status on Tuesday, 19-Dec-2017 22:14:58 EST Zach Banks -
Tomas SA2TMS (tomas@social.umeahackerspace.se)'s status on Tuesday, 16-Jan-2018 05:04:54 EST Tomas SA2TMS That's a pretty good way to explain it. We had a discussion in !umehack a few days ago about shadertoy and how the PC #demoscene does things these days. Trying to get concepts like vertex or geometry shaders across is trickier
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