unpopular opinion but my favorite rpg dungeon of all time is Persona 3's Tartarus: just level after level of procedurally-generated but essentially featureless corridors. I think part of the reason I've had trouble connecting with EOV is that *all* of the levels have puzzles related to movement (rotating things to unlock doors, timing against FOE steps, etc). what I want from a dungeon is just topography to traverse. keep your sokoban-esque bs in the puzzle genre thx