you: if youre having trouble understanding how blarglebongle works, you should see this neat library which does it all for you. you just have to include it in your code and it gives you a really simple way to interface with blarglebongle!! it's really simple to use
me: ah nice!!! let me take a look
*opens up blarglebongle.h*
union blargle { struct { blarg20 x10_6; blb_206 y; t_t p; cm *b; } sbf el; __td ra; signed uint8_t sign; unsigned int8_t unsign; uo hi[2;] }; enum ___x {a=1,b=194721};