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  1. dave stranding (dthompson@toot.cat)'s status on Thursday, 01-Feb-2018 13:47:47 EST dave stranding dave stranding

    I saw master/slave terminology in godot 3.0 release notes and hoped that the project would do the right thing when someone inevitably, reasonably asked for it to be changed.

    turns out someone already asked for it to be changed in march 2017 and the lead dev called the complaint "stupid".

    https://github.com/godotengine/godot/issues/7986

    In conversation Thursday, 01-Feb-2018 13:47:47 EST from toot.cat permalink
    1. Koz Ross (koz@quitter.se)'s status on Thursday, 01-Feb-2018 15:59:09 EST Koz Ross Koz Ross
      in reply to
      @dthompson The ducks, they keep on milkshaking.
      In conversation Thursday, 01-Feb-2018 15:59:09 EST from quitter.se permalink
    2. Tomas SA2TMS (tomas@social.umeahackerspace.se)'s status on Thursday, 01-Feb-2018 17:38:54 EST Tomas SA2TMS Tomas SA2TMS
      in reply to
      We've had this discussion at work, currently we use master/server. Something like orchestrator/server could work, but is a mouthful
      In conversation Thursday, 01-Feb-2018 17:38:54 EST from social.umeahackerspace.se permalink
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