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  1. ∑ XahLee (xahlee@noagendasocial.com)'s status on Thursday, 15-Feb-2018 23:53:05 EST ∑ XahLee ∑ XahLee

    one very annoying thing when coding a 2d grapher is the reversed y-axies in programer idiot's coordinate. In svg, either u do (ymin+ymax-y) for every y, or, g.setAttribute("transform", `translate(0 ${ymin+ymax-y}) scale(1 ${-1})` but, ur text get flipped. what a f'ing pain.

    In conversation Thursday, 15-Feb-2018 23:53:05 EST from noagendasocial.com permalink
    1. ∑ XahLee (xahlee@noagendasocial.com)'s status on Friday, 16-Feb-2018 00:10:26 EST ∑ XahLee ∑ XahLee
      in reply to

      why programer's canvas reverse y-axes? not looking into history, but i surmise, cuz 'was just easy in the early days, like unix fuck and opengl fuck. Its ok to realize necessity, but the programer idiots is such that they see it as good. Every lang design, u run into such idiotic problems.

      In conversation Friday, 16-Feb-2018 00:10:26 EST from noagendasocial.com permalink
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