one very annoying thing when coding a 2d grapher is the reversed y-axies in programer idiot's coordinate. In svg, either u do (ymin+ymax-y) for every y, or, g.setAttribute("transform", `translate(0 ${ymin+ymax-y}) scale(1 ${-1})` but, ur text get flipped. what a f'ing pain.
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∑ XahLee (xahlee@noagendasocial.com)'s status on Thursday, 15-Feb-2018 23:53:05 EST ∑ XahLee
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∑ XahLee (xahlee@noagendasocial.com)'s status on Friday, 16-Feb-2018 00:10:26 EST ∑ XahLee
why programer's canvas reverse y-axes? not looking into history, but i surmise, cuz 'was just easy in the early days, like unix fuck and opengl fuck. Its ok to realize necessity, but the programer idiots is such that they see it as good. Every lang design, u run into such idiotic problems.
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