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  1. stig atle (stigatle@diasporapod.no)'s status on Saturday, 24-Feb-2018 15:04:59 EST stig atle stig atle

    Decided to work on my blender render exporter for PBRT tonight, I have the first shader nodes working! Glass and Matte material.They are implemented in the source code directly.Export script is currently python. I render and work on slow laptop, that's why render is grainy. #b3d

    In conversation Saturday, 24-Feb-2018 15:04:59 EST from diasporapod.no permalink
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