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  1. andrew (vavassor@mastodon.social)'s status on Sunday, 25-Feb-2018 20:51:12 EST andrew andrew

    Okay, so normal texture painters. You project a brush tip shape onto a mesh. You clip that projected shape to one or more polygons for each of disconnected face groups you hit.

    Then you project each of those polygons into texture space. Then for all the texels in your polygons, inverse-project back through the transformations you did to find what pixels of the brush tip shape you should paint.

    In conversation Sunday, 25-Feb-2018 20:51:12 EST from mastodon.social permalink
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