Valve: open sources "GameNetworkingSockets" to help developers with networking, Steam not required!
What's in it?
* Connection-oriented protocol.
*Mix of reliable / unreliable messages.
* Messages can be larger than underlying MTU, the protocol performs fragmentation and reassembly.
* Bandwidth estimation based on TFP-friendly rate control
* Encryption.
* Tools for simulating loss and detailed stats measurement.
--> https://www.gamingonlinux.com/articles/valve-to-open-source-gamenetworkingsockets-to-help-developers-with-networking-steam-not-required.11483
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#Valve #OpenSource #gaming