@brody I'd guess it's because Unity moves your mouse either inside the screen or in the center of the screen when it starts, and the delta might be very high. I just tend to ignore input for the first half a second.
@brody I'd guess it's because Unity moves your mouse either inside the screen or in the center of the screen when it starts, and the delta might be very high. I just tend to ignore input for the first half a second.
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