My exporter for blender to PBRT render engine is getting better every time I sit down wit it.
Now working on this scene, adding the missing geometry \ shaders and stuff like that.
Porting one of my older scenes to this renderer. (cpu only, rendertime is high, so there is a lot of noise in it)..
After thinking about it for a while I've decided that I will open source the exporter code.
Got some things to fix before I do. That is my way to give something back.
I will sit down and write a long blog post on my website, with the current status and plans,
also I'll make some nice noise-free renders to show what's already been done.
#b3d
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stig atle (stigatle@diasporapod.no)'s status on Wednesday, 25-Apr-2018 14:38:19 EDT stig atle