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  1. ultimape 🐜💩 💛 (ultimape@mastodon.social)'s status on Thursday, 10-May-2018 02:33:05 EDT ultimape 🐜💩 💛 ultimape 🐜💩 💛

    Mostly asking this stuff because I thought people might have other thoughts.

    My interests are developing massively scalable game worlds, so anything that has good support for scaling stuff out (like akka) would be a boon.

    My interests are mostly in not reinventing the wheel here, so i'd rather not learn entirely knew languages like erlang or haskell if I can avoid it.

    In conversation Thursday, 10-May-2018 02:33:05 EDT from mastodon.social permalink
    1. clacke (clacke@social.heldscal.la)'s status on Thursday, 10-May-2018 03:50:05 EDT clacke clacke
      in reply to
      @ultimape I've been curious for some time how Minetest does its worlds. My son and I have been playing a lot, and he really does whatever comes to mind, where I would have barriers in my mind as to what might be possible or interesting.

      He has dug holes so deep, just digging straight down, that if you jump in it takes like half a minute to fall to the bottom, and along the way you occasionally come across huge cave systems that you can explore.

      I wonder if it's all procedurally generated, and it stores sparse data about how your actions of digging and building have made it diverge from the generated base.
      In conversation Thursday, 10-May-2018 03:50:05 EDT from social.heldscal.la permalink
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