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Reading comments on various different RPGs and games with choice systems, and a few complaints boil down to "I want consequences but I don't like how I got bad ones when I did bad things."
To which case...you didn't really want consequences then?
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I oft see a lot of comments like this made, and it just...confuses me. Simultaneously desiring choices and proper impact for those choices, but then complaining if things go badly.
It wouldn't be very interesting if whatever your choice was, you got a shade of happy sunshine times.
Pick your choice, one leads to brilliant lollipops, one leads to amazing rainbows, or maybe if you're lucky, lollipops and rainbows!
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@katiekats Ah, Bioware players.