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so, I watched some of detroit: become human on youtube the other day.
as someone who has, never really played or paid any attention to a david cage game. But hey I like RPGs, narrative stuff, maybe I'd like the story. or so I figured.
I'm gonna go ahead and assume a common complaint may be that subtlety is not that mans forte.
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@katiekats David Cage was much better when he had an editor and wasn't the only creative on a project. Omikron is one of my favourite games, albeit a bit of an obscure one. But because of its relative cult success, he got very overrated very fast and the studios let him just do whatever, and we got Indigo Prophecy and Heavy Rain which were meh at best.
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@maiyannah
that's the one with the demons and soul inhabiting bodies n stuff right? Like the player is addressed as their soul taking over the characters in game. Or something like that. I've not played it just heard bits and pieces in passing.
But yeah, from watching it (detroit), it seems like the game just has characters outright states character intentions, plot points, at every turn. Barely anything seems like it'd be much of a surprise, or that the worldbuilding would be decently established.
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@katiekats Basically, your character dies and kind of lives on as a ghost thing that can possess other people, and it uses it in some interesting ways to challenge the way narratives are usually presented, which I thought was really clever.
Seeing the works that Cage was involved in after, when he had complete creative control, I don't think that was HIS idea, but its basically why this guy is so popular.
In the same way I don't think Avellone is the one responsible for a lot of the writing which was actually good in Planescape