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To be honest I struggle to think of a Roguelike, at least 'recently' that's done the concept justice.
They all lean into replaybility so much that they inevitably fall to bullshit difficulty just so you -have- to repeat it loads.
Binding of Isaac has been treated like the one known roguelike by many, and that leaned -hard- into bullshit difficulty every update to it. It's why I went off it so much. (as I've discussed before)
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@katiekats Sword of the Stars: The Pit, Tales of Maj'eyal, and the original Diablo, are probably the best roguelikes.
The term wasn't really mainstream around the time of the original Diablo, but it very much is one.
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@maiyannah
Perhaps ironically(?) to the case, those are all games I've heard being discussed as very very hard.
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@katiekats People think the original Diablo is hard?
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@maiyannah
From what I've seen discussed.
It's the only Diablo game I've not played, and I certainly didn't find 2 particulary tough so...*shrug*
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@katiekats They must be bad at games. Diablo 2 was pretty objectively harder and that's not to say it was really difficult.