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The more I look back on it, the more I hate the Paragon/Renegade system in Mass Effect.
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Generally I prefer games that are more morally ambigious and such. 'Grey' choices per say. In which it's more about your personal principles.
But I can enjoy "Evil or good?" cos sometimes...that's just fun. When they go to the extremes. It can be played well, usually only when the game doesn't really take itself seriously. When it does the very DnD style of good, neutral, bad, and the variations of that, which to be fair...is more complex than just evil or good.
The Paragon and Renegade system, you have to go all in to actually do well. But every situation is different. If you applied a fully good character they might still make some renegade choices, and a fully bad one might still make some paragon choices.
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When a DnD style allignment game succeeds with morality, you'd logically take most choices as evil if you're evil, and good if you're good, so it works itself out. If you don't, or in the situations where there's no right answer, that's why there's the variations on each level (Chaotic, true, lawful) and a potential neutral.
Paragon and Renegade? It oft doesn't make any sense to go 'all in' but you -have to- or suffer gimping yourself.