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As I mentioned the other day.
Developers making a very different style of game, when they slap the title of a series on to it? I can understand the annoyance of.
I really liked Andromeda, and think a lot of the complaints are un-justified. I do however understand those who said "I'm a fan of the original trilogy, and this wasn't close enough to it for what I wanted." Because it is different in many ways to the former Mass Effect games.
Same with Fallout 76 if that's really really different. It's fair for a Fallout fan to say "not my sort of thing, because it's not what I like Fallout for."
But when a game isn't in a series, it's just a different type of game from that developer, and you're immediately against it, that confuses me. The whole logic of "how dare they make this type of game!"
I don't feel developers should be tied down to a specific genre. I appreciate they have their 'niche' per say they do particulary well. But I don't feel they should be streamlined into just doing one thing.
Imagine a world in which only one developer made RPGs. Only one developer made FPS. Only one developer made point and click. Those genres could never be mixed, and if you didn't like the way that one dev does it, your only choice was to accept you'd never play that genre.
That's essentially the end-game of what those who say "[Company] should never make anything other than their current series!" advocates.