Ive been working on a exporter for blender in my free time, still working on it, currently moving the shader c code over to python so that I can release it as a simple addon instead of having to compile blender from source.
Today I ported the Pbrt Disneyshader GUI, still some things to fix - some nice default values (and so that you can set texture as input as well). But its moving forward. Ill get the remaining shaders done tonight if get some time to sit down properly with it. #b3d
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stig atle (stigatle@diasporapod.no)'s status on Friday, 03-Aug-2018 11:54:44 EDT stig atle