Computer games share one major trait with toys: They're very gimmick-based. The main value proposition for a game is often similar to that of a toy: There is some kind of trick you can perform with it allegedly opens up a world of possibilities.
Computer games share one major trait with toys: They're very gimmick-based. The main value proposition for a game is often similar to that of a toy: There is some kind of trick you can perform with it allegedly opens up a world of possibilities.
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