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  1. 🇳🇴 Thor — backup account (thorthenorseman@octodon.social)'s status on Friday, 12-Oct-2018 17:32:09 EDT 🇳🇴 Thor — backup account 🇳🇴 Thor — backup account

    Ray tracing a 2D scene from above is quite different from 3D ray tracing in perspective. With 3D ray tracing, you always know where to look for the light that you're gathering for a pixel, while, with 2D raytracing, you're looking for light passing through in any direction.

    For my use case of tracing radio waves, it might make more sense to trace rays from the antenna and simply draw those straight into the display buffer.

    Solid light cones would look better, though...

    In conversation Friday, 12-Oct-2018 17:32:09 EDT from octodon.social permalink
    1. 🇳🇴 Thor — backup account (thorthenorseman@octodon.social)'s status on Friday, 12-Oct-2018 17:40:07 EDT 🇳🇴 Thor — backup account 🇳🇴 Thor — backup account
      in reply to

      I suppose what I could do is trace rays in N random directions per pixel in the plane, perhaps with a recursive algorithm that traces extra rays for high contrast parts of the arc.

      In conversation Friday, 12-Oct-2018 17:40:07 EDT from octodon.social permalink
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Jonkman Microblog is a social network, courtesy of SOBAC Microcomputer Services. It runs on GNU social, version 1.2.0-beta5, available under the GNU Affero General Public License.

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