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  1. stig atle (stigatle@diasporapod.no)'s status on Thursday, 27-Dec-2018 05:08:37 EST stig atle stig atle

    Finally fixed a but I've been fighting for a day, now the roughness map exports as it should in my blender PBRT exporter. 'Matte' and 'glass' materials are now working with the new code. Now I have it all solved and can update the rest of the shader export code. #b3d

    In conversation Thursday, 27-Dec-2018 05:08:37 EST from diasporapod.no permalink
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