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Tomas SA2TMS (tomas@social.umeahackerspace.se)'s status on Tuesday, 15-Jan-2019 06:47:49 EST Tomas SA2TMS
@eukara The mdl and bsp loading in Quake 1 (and 2 probably) are also quite something. Lots of struct pointer arithmetic
I found my old LZO-based texture compressor for Q1 btw, which was needed because reading .pak.gz files was too taxing. The joys of limited RAM and CPU..