Improv theater is basically a game of games. While there's a variant called "game improv" thats explicitly just games (like "Who's line is it anyway"), scene based improv is structured within "formats", which sets up rules for the "players" to "play" within, and players are constantly on the lookout for the "game of the scene" which is basically the process of finding a set of rules/patterns within the scene and then testing/amplifying/exploring those boundaries.
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dschorno (dschorno@refactorcamp.org)'s status on Wednesday, 27-Mar-2019 15:00:05 EDT dschorno -
dschorno (dschorno@refactorcamp.org)'s status on Wednesday, 27-Mar-2019 15:03:01 EDT dschorno The world created in the scene is created by consensus of the players. "yes, and" does not literally mean that you have to say yes to things, only that you adopt the specifics the other player has introduced into the rules of the world you've created together
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dschorno (dschorno@refactorcamp.org)'s status on Wednesday, 27-Mar-2019 15:22:24 EDT dschorno Scenes exist within the context of our normal reality, so they inherit all of the rules of that reality. The "Specifics" of the scene override those rules. AKA "in the world of this scene, it is normal for people to walk backwards".
"Character" is also defined by specifics. This Man -> is a policeman -> who lives alone with his dog -> who studies coding at night. This is true of Character in general: "A Bike" vs "a rusty red children's bike from the 50s with a banana seat and training wheels"
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dschorno (dschorno@refactorcamp.org)'s status on Wednesday, 27-Mar-2019 15:35:14 EDT dschorno Specifics are overrides to our default assumptions, and apply to the models we use to make predictions about the world (fictional world or in "real" contexts like "the world of fashion" or "the cutthroat business world"), and about people/animals/things (aka stereotypes)
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