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  1. kɜ:ʳ :dragnmlem: (chr@cybre.space)'s status on Wednesday, 07-Aug-2019 00:28:49 EDT kɜ:ʳ :dragnmlem: kɜ:ʳ :dragnmlem:

    turns out you have to, uh, bind an element array buffer before you can, you know, draw elements #opengl #gamedev #protip

    In conversation Wednesday, 07-Aug-2019 00:28:49 EDT from cybre.space permalink
    1. kɜ:ʳ :dragnmlem: (chr@cybre.space)'s status on Wednesday, 07-Aug-2019 00:30:02 EDT kɜ:ʳ :dragnmlem: kɜ:ʳ :dragnmlem:
      in reply to

      i feel like the opengl driver should have given me more feedback about this rather than just segfaulting, but you know, i get it

      In conversation Wednesday, 07-Aug-2019 00:30:02 EDT from cybre.space permalink
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