Did another playtest of our #DrWho #RPG with my wife.
I think the hardest part of adapting Dr. Who to a tabletop RPG is just that EVERY SESSION is an entirely new setting, premise, villain, and cast of NPCs. Plus your 2 leads are separated from any persistent social context.
So the techniques for building on last week's adventure that we'd use in any other RPG to create a new scenario don't work at all. Nor do the usual tricks of using PCs' relationships or NPCs' agendas. Hmmm. #GameDesign