Been working on my exporter for bleder, that exports to PBRT render engine, still working on improving the shader nodes. Currently adding support for all the preset material types in the subsurface shader.
Here's some of my test renders with the presets.
#b3d
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stig atle (stigatle@diasporapod.no)'s status on Sunday, 22-Dec-2019 10:41:36 EST stig atle