For the last few weeks @Crash has been working on a quickplay RPG called Kobolds In Space!.
I've put together and have been tinkering with a Python script that automatically generates a ship, plot, and adversary for a Kobolds In Space! game, along with a bunch of pre-generated kobolds for players to play.
(The very quick rules: you add two stats depending on what you're doing, and roll 2d6 against the total. Roll lower, you succeed; higher, you fail; get it exactly, you're somewhat successful.)
Reload the page to get a new campaign with new kobolds: http://node.noelle.codes/kobold