Jonkman Microblog
  • Login
Show Navigation
  • Public

    • Public
    • Network
    • Groups
    • Popular
    • People

Conversation

Notices

  1. Hypolite Petovan (hypolite@friendica.mrpetovan.com)'s status on Saturday, 16-Oct-2021 19:50:40 EDT Hypolite Petovan Hypolite Petovan
    You're right about the original rogue-likes games, but the modern ones I was thinking about like Dead Cells or Enter the Gungeon have implemented some progression features between runs where more powerful items would be unlocked for future runs.

    For single player MOBA (so SOBA: Singleplayer Offline Battle Arena?), there's an early example in Future Cop: LAPD (1998) with a mode involving capturing turrets, spawning game-controlled units and a varied loadout imported from the single player campaign mode. Very much what you are describing of a hybrid with tower defense.
    In conversation Saturday, 16-Oct-2021 19:50:40 EDT from friendica.mrpetovan.com permalink
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

Jonkman Microblog is a social network, courtesy of SOBAC Microcomputer Services. It runs on GNU social, version 1.2.0-beta5, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Jonkman Microblog content and data are available under the Creative Commons Attribution 3.0 license.

Switch to desktop site layout.