Show Navigation
Conversation
Notices
-
@why @D-Droid @Pendragon @coolboymew >its all been poorly managed expectations
That was the issue with Fallout 76 too. People don't stop and think as a game designer and assumed that they could take a Fallout game and make it an MMO without dramatic changes to the game design. There's a reason why MMOs either allow players to make impactful changes to the world only through heavy use of instancing, restrict player impact on the narrative, or end up feeling like theme parks, and the "remove NPCs from the equation" was Bethesda's initial solution to this game design problem. Maybe not the right one in retrospect since they're put NPCs back in, but the "MMO problem" (how to make everyone feel like they're meaningfully "the hero of the game") is not an easy one to solve.