Modern Vintage Gamer: "Doom didn't kill the Amiga...Wolfenstein 3D did"
Great overview of one strong technical reason why the Amiga faced challenges in 1992, as well as an overview of what's been happening in Amiga 3D or pseudo-3D gaming in the three decades since.
I have one quibble with the narrative: "chunky mode" isn't called "chunky" because of low resolution or anything else about how the output looks.
It's "chunky" because you can write a pixel in one write, one byte, one chunk of bits, instead of it being spread over multiple bit planes.
The comments explain why even fast chunky-to-planar conversion or a faster CPU wouldn't have helped -- the Amiga's Chip RAM simply had too low bandwidth.
I would love to see a video on the technical details on how 2020s 3D games for the Amiga manage to get around that and create an experience for the Amiga 500 that nobody in 1992 managed to create even for the double-bus-width, double-clock-frequency, fewer-cycles-per-instruction Amiga 1200.
farside.link/invidious/watch?vβ¦
youtube.com/watch?v=wsADJa-23Sβ¦
#Amiga #Amiga500 #Amiga1200
#IDSoftware #Wolfenstein #Wolfenstein3D #Doom