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Notices by Annah (maiyannah@community.highlandarrow.com), page 30
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@lnxw48a1 Sounds like perhaps it got a surge as a result of the power outage and some of the components inside are not very happy.
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@camoceltic Dependency resolution would be unnecessary if that philosophy was actually followed, beyond perhaps the interpreters and their bootstrapping for stuff using interpreted languages. It's a shithole of dependencies though, because very few projects make their stuff as lightweight as they can. I wish those that did got more praise for it.
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@camoceltic Now you find out how much of the UNIX philosophy in LINUX is just smoke and mirrors.
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The end is already starting to drag on a bit
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@purplehippo I often skim the Steam reviews to see if I'm off-base or it's some personal aversion or difficulty, since I do have motor difficulties in one hand, but a lot of people with complaints seem to have identical complaints to mine.
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@purplehippo It's one of the things they do to manipulate the elitism of the hardcore fanbase (at the cost of making it accessible to new players)
But I'm hardly a new player, I've been playing Ace Combat since Shattered Skies (though I went back and played the older iterations, I hadn't been missing much...) I just find it frustrating that the game basically folds its arms and doesn't let me progress until I've grinded myself retarded some. That's exactly the kind of grind that irritates me a lot.
Moreover, some missions basically *require* the use of certain special weapons, but they won't communicate that to you, so there's a lot of missions that'll have basically plot twists as the engagement goes on that you literally cannot win ... and most of these do not offer the option of RTB to change weapon loadouts too. It was generally a rule in 4 and 5 (dont really recall 6, I try not to think about it) that if the mission had a change in circumstances like that, you had a return line to RTB. Not so in this one. It's probably the one major design flaw I'd say works against the game whatever your temperament. It's not fun to be doing well in a mission and then get twatted in the face with something you have no real chance of being able to deal with.
Fair difficulty, whether artificial or natural, is difficulty where you have a resonable chance of success on the first attempt. As a result of the two things mentioned above, I'd say AC7's difficulty is rather unfair. Not "OMG I'm done playing this" unfair, but enough that it puts a real crimp on something I otherwise have been enjoying so far.
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One funny thing about Easy mode ... yes I'm on easy mode, you basically need to do it first and then playthrough on normal or hard, to play it "properly" - more on that in the inevitable review - you get a 0.8x points penalty, so its very easy to end up behind the curve in terms of aircraft. You need to replay missions to "keep up" in terms of score for unlocking things, or be playing multiplayer. That might be okay for hardcore fans playing missions a ton of times several times over and stuff, but it makes just trying to do the campaign start to finish as I'm trying to, very frustrating at points.
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@purplehippo No they're all equally worthless. They'll fly and fight alright I guess, not stellar but decent enough, but it's like playing a COD match online with idiots. You're the only one playing the objective, and the game's designed in such a way that it's difficult, even on Easy, to do it all yourself. What makes this actually a problem is they're not very good at targetting enemies after you, either, so they don't provide effective cover.
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@purplehippo @postmesmeric It will be anyways
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Whoever decided desktop toaster popups are a good idea should fucking die in hell.
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Man, you *cannot* rely on your wingmen for basically anything in this game. It's an on-again-off-again problem in the series, but so far, it seems like its back, for 7.
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@purplehippo Gonna make the server payment for the postActiv stuff dodgy if they take too long...
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Looks like Feb patreon payments are gonna get fucky
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@danielbohrer There's no reason you couldn't, actually, really, except that "private" post is hardcoded to send to that list. In theory it would be easy to make private content any arbitrary list of the writer's choosing.
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@bob I want Facebook to be thrown into a portal to another plane of existence, does that count?
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@purplehippo I started to wonder how long it'd be before someone tried to monetise what Cookie Clicker tried, and before I finished that thought, 10 people had.
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@purplehippo Honestly, in the realm of idle timewasters, Cookie Clicker is king. There's a reason so very many clones have been made.
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@purplehippo @postmesmeric In Canada this is literally fraud and is an indictable offence.
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What does "idle strategy management game" even mean? I've been in gaming for almost 30 years and I have no idea.
I'm going to assume it is a fancy term for "mobile game where you pay so you don't have to wait to do every basic action"
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@bob @bortzmeyer@mastodon.gougere.fr @amiloradovsky There is no such thing as privacy in a public space. Especially on the internet. Anyone telling you otherwise, is trying to sell something.