@Alonealastalovedalongthe I'm using the word "narrative" in the narrow sense of narratology, sorta taking for granted (for the purposes of this discussion) that the structure of a narrative can be separated from the act of its telling (the whole fabula/sujet thing). I think another way of talking about what I'm looking for is games where the elements of abstract narrative structure are explicitly exposed as game mechanics (in interesting ways)
my list of games like this would be something like... Colossal Cave Adventure (a story is rooms and objects); Her Story (a story is a search engine); 80 Days (a story is a directed graph gated by simulation); Fallen London (a story is a deck of cards); etc. (not all from the bast five years obviously, but that's sort of what I'm thinking about)
@enkiv2@Riley that makes sense. my thought was that sometimes the various empires were large and might have included cities that weren't close enough to riverbeds and marshes for tablets to be easily created on-the-fly? (but really I'm just trying to figure out what would have been the first writing that referred to its own medium and this seemed like a plausible scenario)
@qonnyr I would actually be interested to hear your take, since I played the first episode and it seemed pretty standard-adventure-game-ey to me in terms of structure? been a while since I played it though so I'm probably forgetting some stuff
@casey this toot inspired me to actually play 30 flights which I've owned for like five years now I guess? and it's great! but I'm trying to figure out how to articulate why I don't think it's especially opinionated about narrative in the sense I'm looking for... like the story isn't really a *system* in this game? and the jump cuts and surrealism feel very new-wave cinematic to me, like you could take out the controls and it could be a truffaut short more or less?
I ask partially because I finished playing _What Remains of Edith Finch_ last night, after buying it partially on the recommendations of people quote-replying that tweet, and I really (really) loved it—but from a "strictly" "formal" perspective it just seemed like Gone Home With More Stuff to me (which in turn was mostly just No Guns Domestic Bioshock). so not really interesting to me specifically on that level
and I had a different question, sorta related: what are the games (or other interactive experiences) in the past five years or so that are most opinionated about what a narrative even is, or how a narrative works?
wondering how many other python projects have gh issues that look like this right now (latest version of python made "async" a reserved word) (this is from https://github.com/rq/rq/pulls?q=is%3Apr+is%3Aclosed)
I have learned just enough chinese to be able to also sometimes recognize a handful of kanji when looking at japanese text and it feels like this weird unexpected superpower
@enkiv2 no entries on here as far as I can tell for the bittersweet vertiginous melancholy I get from seeing people valiantly trying to use increasingly detailed ontologies to understand the fundamentally ineffable
this rings so true omg "Contrary to common belief, the volume of face-to-face interaction decreased significantly (approx. 70%) in [two field studies transitions to open office plans], with an associated increase in electronic interaction. In short, rather than prompting increasingly vibrant face-to-face collaboration, open architecture appeared to trigger a natural human response to socially withdraw from officemates and interact instead over email and IM." http://rstb.royalsocietypublishing.org/content/373/1753/20170239
in both cases there's so little data (just 80 items, since there are just 80 poems...) that the model pretty much instantly overfits and basically just learns the poems verbatim. I think I'm going to go back to the word model and try using pre-trained embeddings, then investigate data augmentation? (but allison, you're saying, CNN is very inappropriate for this task, use LSTM, bleah, and yes I know but I have Something I'm Trying To Show about zukofsky's style of composition in these poems)