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Notices by Allison Parrish (aparrish@mastodon.social), page 11

  1. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 17:41:16 EDT Allison Parrish Allison Parrish
    • Alonealastalovedalongthe

    @Alonealastalovedalongthe I'm using the word "narrative" in the narrow sense of narratology, sorta taking for granted (for the purposes of this discussion) that the structure of a narrative can be separated from the act of its telling (the whole fabula/sujet thing). I think another way of talking about what I'm looking for is games where the elements of abstract narrative structure are explicitly exposed as game mechanics (in interesting ways)

    In conversation Thursday, 12-Jul-2018 17:41:16 EDT from mastodon.social permalink
  2. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 16:06:25 EDT Allison Parrish Allison Parrish

    my list of games like this would be something like... Colossal Cave Adventure (a story is rooms and objects); Her Story (a story is a search engine); 80 Days (a story is a directed graph gated by simulation); Fallen London (a story is a deck of cards); etc. (not all from the bast five years obviously, but that's sort of what I'm thinking about)

    In conversation Thursday, 12-Jul-2018 16:06:25 EDT from mastodon.social permalink
  3. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 15:50:55 EDT Allison Parrish Allison Parrish
    • Panic! At The ???

    @panic the band that is my childhood

    In conversation Thursday, 12-Jul-2018 15:50:55 EDT from mastodon.social permalink
  4. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 15:46:22 EDT Allison Parrish Allison Parrish
    • moved
    • Tsundoku Psychohazard

    @enkiv2 @Riley that makes sense. my thought was that sometimes the various empires were large and might have included cities that weren't close enough to riverbeds and marshes for tablets to be easily created on-the-fly? (but really I'm just trying to figure out what would have been the first writing that referred to its own medium and this seemed like a plausible scenario)

    In conversation Thursday, 12-Jul-2018 15:46:22 EDT from mastodon.social permalink
  5. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 15:42:47 EDT Allison Parrish Allison Parrish
    • Sophie Jane

    @ghost_bird wait what are you talking about? I assumed you'd meant Reigns but maybe not?

    In conversation Thursday, 12-Jul-2018 15:42:47 EDT from mastodon.social permalink
  6. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 15:38:22 EDT Allison Parrish Allison Parrish
    • connor

    @qonnyr I would actually be interested to hear your take, since I played the first episode and it seemed pretty standard-adventure-game-ey to me in terms of structure? been a while since I played it though so I'm probably forgetting some stuff

    In conversation Thursday, 12-Jul-2018 15:38:22 EDT from mastodon.social permalink
  7. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 15:36:55 EDT Allison Parrish Allison Parrish
    • Casey Kolderup

    @casey this toot inspired me to actually play 30 flights which I've owned for like five years now I guess? and it's great! but I'm trying to figure out how to articulate why I don't think it's especially opinionated about narrative in the sense I'm looking for... like the story isn't really a *system* in this game? and the jump cuts and surrealism feel very new-wave cinematic to me, like you could take out the controls and it could be a truffaut short more or less?

    In conversation Thursday, 12-Jul-2018 15:36:55 EDT from mastodon.social permalink
  8. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 15:33:46 EDT Allison Parrish Allison Parrish
    • Sophie Jane

    @ghost_bird yeah, 80 days is paradigmatic of the kind of games I'm looking for/thinking of

    In conversation Thursday, 12-Jul-2018 15:33:46 EDT from mastodon.social permalink
  9. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 14:29:26 EDT Allison Parrish Allison Parrish

    I ask partially because I finished playing _What Remains of Edith Finch_ last night, after buying it partially on the recommendations of people quote-replying that tweet, and I really (really) loved it—but from a "strictly" "formal" perspective it just seemed like Gone Home With More Stuff to me (which in turn was mostly just No Guns Domestic Bioshock). so not really interesting to me specifically on that level

    In conversation Thursday, 12-Jul-2018 14:29:26 EDT from mastodon.social permalink
  10. Allison Parrish (aparrish@mastodon.social)'s status on Thursday, 12-Jul-2018 14:23:54 EDT Allison Parrish Allison Parrish

    thinking about this birdsite thread
    https://twitter.com/StardustCstaway/status/1011657919404937217

    and I had a different question, sorta related: what are the games (or other interactive experiences) in the past five years or so that are most opinionated about what a narrative even is, or how a narrative works?

    In conversation Thursday, 12-Jul-2018 14:23:54 EDT from mastodon.social permalink
  11. :newl:​iliana​:newr: (iliana@cybre.space)'s status on Thursday, 12-Jul-2018 12:05:31 EDT :newl:​iliana​:newr: :newl:​iliana​:newr:

    holy shit https://www.mail-archive.com/python-committers@python.org/msg05628.html

    In conversation Thursday, 12-Jul-2018 12:05:31 EDT from cybre.space permalink Repeated by aparrish
  12. Gonçalo Valério (dethos@s.ovalerio.net)'s status on Thursday, 12-Jul-2018 11:13:32 EDT Gonçalo Valério Gonçalo Valério

    Javascript programmers, do you use `eslint`? pay attention to this:

    https://github.com/eslint/eslint-scope/issues/39

    that github organization has been somewhat compromised, please check the version you use, and stay tunned.

    #security #infosec #javascript

    In conversation Thursday, 12-Jul-2018 11:13:32 EDT from s.ovalerio.net permalink Repeated by aparrish
  13. Allison Parrish (aparrish@mastodon.social)'s status on Wednesday, 11-Jul-2018 18:01:50 EDT Allison Parrish Allison Parrish

    wondering how many other python projects have gh issues that look like this right now (latest version of python made "async" a reserved word) (this is from https://github.com/rq/rq/pulls?q=is%3Apr+is%3Aclosed)

    In conversation Wednesday, 11-Jul-2018 18:01:50 EDT from mastodon.social permalink
  14. Allison Parrish (aparrish@mastodon.social)'s status on Wednesday, 11-Jul-2018 12:06:00 EDT Allison Parrish Allison Parrish
    • phooky

    @phooky oh this video is great, thank you for the link :)

    In conversation Wednesday, 11-Jul-2018 12:06:00 EDT from mastodon.social permalink
  15. Allison Parrish (aparrish@mastodon.social)'s status on Wednesday, 11-Jul-2018 09:56:01 EDT Allison Parrish Allison Parrish

    idly wondering if there was ever an ancient mesopotamian ledger that recorded the purchase of the clay tablet the ledger itself is written on

    In conversation Wednesday, 11-Jul-2018 09:56:01 EDT from mastodon.social permalink
  16. Allison Parrish (aparrish@mastodon.social)'s status on Tuesday, 10-Jul-2018 18:32:26 EDT Allison Parrish Allison Parrish

    there's an essay on rhizome right now about my book and computer-generated poetry and fluxus and modernism and a whole lot of things i guess! https://rhizome.org/editorial/2018/jul/10/an-excess-of-consciousness-1/

    In conversation Tuesday, 10-Jul-2018 18:32:26 EDT from mastodon.social permalink

    Attachments

    1. An Excess of Consciousness
      from Rhizome
      Allison Parrish’s new book offers “random walks” through over two million lines of poetry from Project Gutenberg.
  17. Allison Parrish (aparrish@mastodon.social)'s status on Tuesday, 10-Jul-2018 13:59:24 EDT Allison Parrish Allison Parrish

    I have learned just enough chinese to be able to also sometimes recognize a handful of kanji when looking at japanese text and it feels like this weird unexpected superpower

    In conversation Tuesday, 10-Jul-2018 13:59:24 EDT from mastodon.social permalink
  18. Allison Parrish (aparrish@mastodon.social)'s status on Monday, 09-Jul-2018 14:19:24 EDT Allison Parrish Allison Parrish
    • Tsundoku Psychohazard

    @enkiv2 no entries on here as far as I can tell for the bittersweet vertiginous melancholy I get from seeing people valiantly trying to use increasingly detailed ontologies to understand the fundamentally ineffable

    In conversation Monday, 09-Jul-2018 14:19:24 EDT from mastodon.social permalink
  19. Allison Parrish (aparrish@mastodon.social)'s status on Friday, 06-Jul-2018 13:10:23 EDT Allison Parrish Allison Parrish

    this rings so true omg "Contrary to common belief, the volume of face-to-face interaction decreased significantly (approx. 70%) in [two field studies transitions to open office plans], with an associated increase in electronic interaction. In short, rather than prompting increasingly vibrant face-to-face collaboration, open architecture appeared to trigger a natural human response to socially withdraw from officemates and interact instead over email and IM." http://rstb.royalsocietypublishing.org/content/373/1753/20170239

    In conversation Friday, 06-Jul-2018 13:10:23 EDT from mastodon.social permalink

    Attachments

    1. The impact of the ‘open’ workspace on human collaboration
      from Philosophical Transactions of the Royal Society B: Biological Sciences
      Organizations’ pursuit of increased workplace collaboration has led managers to transform traditional office spaces into ‘open’, transparency-enhancing architectures with fewer walls, doors and other spatial boundaries, yet there is scant direct empirical research on how human interaction patterns change as a result of these architectural changes. In two intervention-based field studies of corporate headquarters transitioning to more open office spaces, we empirically examined—using digital data from advanced wearable devices and from electronic communication servers—the effect of open office architectures on employees' face-to-face, email and instant messaging (IM) interaction patterns. Contrary to common belief, the volume of face-to-face interaction decreased significantly (approx. 70%) in both cases, with an associated increase in electronic interaction. In short, rather than prompting increasingly vibrant face-to-face collaboration, open architecture appeared to trigger a natural human response to socially withdraw from officemates and interact instead over email and IM. This is the first study to empirically measure both face-to-face and electronic interaction before and after the adoption of open office architecture. The results inform our understanding of the impact on human behaviour of workspaces that trend towards fewer spatial boundaries. This article is part of the theme issue ‘Interdisciplinary approaches for uncovering the impacts of architecture on collective behaviour’.
  20. Allison Parrish (aparrish@mastodon.social)'s status on Wednesday, 20-Jun-2018 13:01:10 EDT Allison Parrish Allison Parrish
    in reply to

    in both cases there's so little data (just 80 items, since there are just 80 poems...) that the model pretty much instantly overfits and basically just learns the poems verbatim. I think I'm going to go back to the word model and try using pre-trained embeddings, then investigate data augmentation? (but allison, you're saying, CNN is very inappropriate for this task, use LSTM, bleah, and yes I know but I have Something I'm Trying To Show about zukofsky's style of composition in these poems)

    In conversation Wednesday, 20-Jun-2018 13:01:10 EDT from mastodon.social permalink
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