What she says: Dark Souls 2 is a good game, but not a good Souls game.
What she means: I idolized Dark Souls as the epitome of game design, and when DS2 had a different design philosophy I rejected it on principle. By the time DS3 was released, the Souls games had been established as a genre and not a singular experience, so I was more well-adjusted towards unique design. I haven't gone back to play DS2 since I decided I hated it, reinforcing my view that it's the "black sheep" of the franchise despite the fact that my only real evidence is game feel and my smug superiority complex in relation to difficulty.