@monorail cool hold on a sec
also we can do voice if you want be we can also not if you don't
@monorail cool hold on a sec
also we can do voice if you want be we can also not if you don't
@monorail if that's okay
@monorail i guess i'll join you for at least a bit
does anyone want to play an video game with me
@monorail wow that's meta af
getting back into WLM last night made me realise that i want a laptop even more than i thought
i love my desktop pc but laptops are just super cozy. and my surface pro 2 is kinda hard to use away from a desk unless i wanna struggle with using tablet mode, or sit in a specific position so i can just barely use the keyboard cover
well now i'm very bored
i need a time machine so i can go 10 hours into the future and ask "5 minutes before bed" me what cool things i can do to pass the time
played some ranked rocket league and kept bouncing between winning in s2d3 (against s2 players) and losing in s2d4 (against s3 players) and they were both the exact same players each time so i'm quitting for now until i can get some other opponents :p
maybe i'm just not as easily pleased as i was back when this came out. maybe i would've enjoyed it then. maybe my demands for what a game should be have become increasingly more tedious to cater to. i wouldn't doubt it, considering games in general are seeming a lot less enjoyable than they were back then
but portal 2 kinda does lean toward the "meme fuel" game that i feared it to be, even if there are some good moments. not to mention, well, blatant fat jokes.
the scene where you find out glados is still alive is the one time where it felt like things were picking up. and instead of really making it into a big thing they just...throw you into monotonous test chambers to continue the tutorial, on top of tearing away the new character before you've really gotten to know anything about them or what they hope to achieve beyond helping you.
i would've honestly preferred this game more without any of the voiceovers. treating it as a pretty-looking collection of challenge maps has really been the only thing keeping me playing. i'm not hugely interested in the story because every time i try to care...it tears me away and makes me wait a long time for the next little snippet, and then it's just the voiceover spewing meme fuel until the next one takes over again later
constantly piling up boring questions and not answering them
and again, it's alright. feels like a bunch of challenge mode test chambers with a few small twists. the introduction to each new mechanic is decently paced, if a little drawn out. the voiceover personalities are a little much honestly? i start off meeting a new one, then the game rips it away for like an hour, gives me a short glimpse, then gone again. all the while i get to hear glados making fat jokes.
gameplay is tight but that narrative certainly sucks
now i'm playing it because...nobody's talking about it, and i can finally experience it on my own. and i'm super bored.
i've owned it for years, can't even remember when i got it. just had no interest. liked the first game but couldn't stand the second just from all the memes that were going around. by the time it was cheap enough, i picked it up to have ti just in case but was mostly put off
portal 2 is alright so far i guess. i never actually played more than a little bit of the multiplayer so this is technically my first time playing it. and i've never seen footage of it or had it spoiled or anything.
there's gotta be a term for when you're playing a game but want to stop playing, so you're trying to find the next point where it supposedly saves your progress, but the game never actually tells you when that is so you're just...playing the game for a long time and not particularly enjoying it, without realising you can quit anytime
what a position
@garlynne you can be butch and wear anything you want to
I have found it much easier to teach decent people how to do things than to try to get shitty people who know how to do things to be decent.
@maloki seems largely to me like a way to derail conversation; a barrier to entry for those who can't afford to expend extra social labour, especially when trying to interact with those who've hurt them in some way
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