@ericxdu23 On top of such a engine it would be almost trivial to set up a FOSS gaming system. you could set it up on every hardware you like and games that a build for it would allways run. Devs wouldn't need to care about porting their game to other platforms or which input methode the player may prefere and can just concentrate on the game logic.
@ericxdu23 I remember that some participants of LOWREZJAM released their code under a free license. Another thing that would be really helpful is some engine that focuses on retro style games. I mean on the one hand you have generic frameworks like LÖVE or pygame that are powerfull but force you to care about stuff like input handling or initializing a window, on the other hand there are fantasy consoles like TIC-80 that come with all tools you need to get done but are very restrictiv. Something between them would be nice. Some solution that offers you a screen of fixed size, 'virtual' yousticks like a fantasy console but let you all the freedom otherwise. This would be great for retro style games.
@ericxdu23 This sounds like a very cool idea! I think there are not enough GameJams in the free software gaming comunity. Something like this could realy bring new impulses to develpoment.
@ericxdu23 @kkebreau i would realy like to make a 8bit style arpg like Ys(I belive nobody knows this game any more) I think it would take 4-5 weeks to make an engine for this and another 4-5 weeks to make maps, sprites and story. Maybe I will do this sometime in the near future.
@ericxdu23 @kkebreau This is something I think about too. For example when I made Elemental Mages for this game jam I only had 2,5 weeks and ended up with a game that feels very much like something out of the 8bit era. Ok... to be honest the game is very incomplete and the controls feel kinda slugish but if I had 5 weeks instead I'm sure I would have ended up with a cool 8bit style game. With modern tools it is easy to build something that can compete with the old games out of the 80s/90s within weeks. I ask me why it dosn't happen that often.
@ericxdu23 @kkebreau Maybe I should go a step further and stop working on this no matter what the archive will tell me. They can't garantee me that my autorship of a tool like this won't fall back on me someday. I mean the copyright industry is growing and if they see any chance to squeeze a little bit of profit out of this early artefacts of our digital era... Who knows what they will do? I don't wanna find out.
@ericxdu23 @kkebreau I've set PlayArchive's repo into private mode now. I have done this after a discussion with the RetroPie community that left me behind unsure about the legal status uf my project. After this I checked the mail that I received from the archive. It only says that archive.org is fine with this project and won't sue me or something. But whats about the rightholders of the games? Actually it looks to me like klicking on the play online button on archive.org could allready be illigal at some countries because your browser will load inside its catch. I will write another mail to the archive today and if I won't get a satisficing answer I have to drop this project.