Jonkman Microblog
  • Login
Show Navigation
  • Public

    • Public
    • Network
    • Groups
    • Popular
    • People

Notices by themightyglider (themightyglider@gnusocial.de), page 5

  1. themightyglider (themightyglider@gnusocial.de)'s status on Monday, 16-Oct-2017 08:53:43 EDT themightyglider themightyglider
    in reply to
    • Yuri Albuquerque
    @denommus Torque 3D also seems to be very powerful.

    http://torque3d.org/
    In conversation Monday, 16-Oct-2017 08:53:43 EDT from gnusocial.de permalink
  2. themightyglider (themightyglider@gnusocial.de)'s status on Sunday, 15-Oct-2017 21:21:03 EDT themightyglider themightyglider
    in reply to
    • Eric Duhamel
    • themightyglider
    @ericxdu23 I think the most difficult part for something like this would be building up a community for this.
    In conversation Sunday, 15-Oct-2017 21:21:03 EDT from gnusocial.de permalink
  3. themightyglider (themightyglider@gnusocial.de)'s status on Sunday, 15-Oct-2017 21:08:49 EDT themightyglider themightyglider
    • Eric Duhamel
    • themightyglider
    @ericxdu23 On top of such a engine it would be almost trivial to set up a FOSS gaming system. you could set it up on every hardware you like and games that a build for it would allways run. Devs wouldn't need to care about porting their game to other platforms or which input methode the player may prefere and can just concentrate on the game logic.
    In conversation Sunday, 15-Oct-2017 21:08:49 EDT from gnusocial.de permalink
  4. themightyglider (themightyglider@gnusocial.de)'s status on Sunday, 15-Oct-2017 20:31:54 EDT themightyglider themightyglider
    in reply to
    • Eric Duhamel
    @ericxdu23 I remember that some participants of LOWREZJAM released their code under a free license. Another thing that would be really helpful is some engine that focuses on retro style games. I mean on the one hand you have generic frameworks like LÖVE or pygame that are powerfull but force you to care about stuff like input handling or initializing a window, on the other hand there are fantasy consoles like TIC-80 that come with all tools you need to get done but are very restrictiv. Something between them would be nice. Some solution that offers you a screen of fixed size, 'virtual' yousticks like a fantasy console but let you all the freedom otherwise. This would be great for retro style games.
    In conversation Sunday, 15-Oct-2017 20:31:54 EDT from gnusocial.de permalink
  5. themightyglider (themightyglider@gnusocial.de)'s status on Sunday, 15-Oct-2017 04:18:10 EDT themightyglider themightyglider
    in reply to
    • Eric Duhamel
    @ericxdu23 This sounds like a very cool idea! I think there are not enough GameJams in the free software gaming comunity. Something like this could realy bring new impulses to develpoment.
    In conversation Sunday, 15-Oct-2017 04:18:10 EDT from gnusocial.de permalink
  6. themightyglider (themightyglider@gnusocial.de)'s status on Saturday, 14-Oct-2017 15:29:34 EDT themightyglider themightyglider
    • Annah
    @maiyannah Funny. I thought about having a look at gitea myself because the project looks promising. If you like to migrate I am totaly with you.
    In conversation Saturday, 14-Oct-2017 15:29:34 EDT from gnusocial.de permalink
  7. themightyglider (themightyglider@gnusocial.de)'s status on Saturday, 14-Oct-2017 15:22:54 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    • themightyglider
    @ericxdu23 @kkebreau i would realy like to make a 8bit style arpg like Ys(I belive nobody knows this game any more) I think it would take 4-5 weeks to make an engine for this and another 4-5 weeks to make maps, sprites and story. Maybe I will do this sometime in the near future.
    In conversation Saturday, 14-Oct-2017 15:22:54 EDT from gnusocial.de permalink
  8. Linux (linux@mastodon.social)'s status on Saturday, 14-Oct-2017 10:41:13 EDT Linux Linux

    Call for help: fund GIMP (an open source and free Photoshop alternative) development & Libre animation.

    The funding really did help the Blender Foundation for example, and it brought us a solid 3D software with tons of resources on the internet.

    This could be GIMP's blender moment, let's get them funded!

    ----->

    https://girinstud.io/news/2017/10/call-for-help-fund-gimp-development-libre-animation/

    #OpenSource #GIMP #Photoshop #replacement #alternative #Libre #funding #FreeSoftware #FSF

    In conversation Saturday, 14-Oct-2017 10:41:13 EDT from mastodon.social permalink Repeated by themightyglider

    Attachments

    1. File without filename could not get a thumbnail source.
      Call for help: fund GIMP development and Libre animation
      By Jehan from Girin Studio
      Too long, didn’t read? In a few words: our GIMP development + ZeMarmot production is currently funded barely above 400 € per month, this doesn’t pay the bills, my main computer broke to…
  9. themightyglider (themightyglider@gnusocial.de)'s status on Saturday, 14-Oct-2017 15:04:00 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    • themightyglider
    @ericxdu23 @kkebreau This is something I think about too. For example when I made Elemental Mages for this game jam I only had 2,5 weeks and ended up with a game that feels very much like something out of the 8bit era. Ok... to be honest the game is very incomplete and the controls feel kinda slugish but if I had 5 weeks instead I'm sure I would have ended up with a cool 8bit style game. With modern tools it is easy to build something that can compete with the old games out of the 80s/90s within weeks. I ask me why it dosn't happen that often.
    In conversation Saturday, 14-Oct-2017 15:04:00 EDT from gnusocial.de permalink
  10. themightyglider (themightyglider@gnusocial.de)'s status on Thursday, 12-Oct-2017 11:47:25 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    @kkebreau @ericxdu23 I think the problem is even if you play the game in browser on archive.org the rom file is 'downloaded' temporary. https://gnusocial.de/attachment/4389001
    In conversation Thursday, 12-Oct-2017 11:47:25 EDT from gnusocial.de permalink
  11. themightyglider (themightyglider@gnusocial.de)'s status on Thursday, 12-Oct-2017 02:45:51 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    • themightyglider
    @ericxdu23 @kkebreau Maybe I should go a step further and stop working on this no matter what the archive will tell me. They can't garantee me that my autorship of a tool like this won't fall back on me someday. I mean the copyright industry is growing and if they see any chance to squeeze a little bit of profit out of this early artefacts of our digital era... Who knows what they will do? I don't wanna find out.
    In conversation Thursday, 12-Oct-2017 02:45:51 EDT from gnusocial.de permalink
  12. themightyglider (themightyglider@gnusocial.de)'s status on Thursday, 12-Oct-2017 01:41:26 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    • themightyglider
    @ericxdu23 @kkebreau I've set PlayArchive's repo into private mode now. I have done this after a discussion with the RetroPie community that left me behind unsure about the legal status uf my project. After this I checked the mail that I received from the archive. It only says that archive.org is fine with this project and won't sue me or something. But whats about the rightholders of the games? Actually it looks to me like klicking on the play online button on archive.org could allready be illigal at some countries because your browser will load inside its catch. I will write another mail to the archive today and if I won't get a satisficing answer I have to drop this project.
    In conversation Thursday, 12-Oct-2017 01:41:26 EDT from gnusocial.de permalink
  13. themightyglider (themightyglider@gnusocial.de)'s status on Wednesday, 11-Oct-2017 04:57:02 EDT themightyglider themightyglider
    • GNUSocial.de
    • vinzv
    !gnusocialde Was ist eigentlich aus @vinzv geworden? Ich habe schon seit Wochen keine Posts von ihm in meiner Timeline gesehen.
    In conversation Wednesday, 11-Oct-2017 04:57:02 EDT from gnusocial.de permalink
  14. themightyglider (themightyglider@gnusocial.de)'s status on Wednesday, 11-Oct-2017 04:47:15 EDT themightyglider themightyglider
    • Annah
    @maiyannah Thank you very much for hosting this GitLab server!
    In conversation Wednesday, 11-Oct-2017 04:47:15 EDT from gnusocial.de permalink
  15. themightyglider (themightyglider@gnusocial.de)'s status on Tuesday, 10-Oct-2017 23:09:10 EDT themightyglider themightyglider
    in reply to
    • lnxw48a1
    @lnxw48a1 Oh I must have missed this.
    In conversation Tuesday, 10-Oct-2017 23:09:10 EDT from gnusocial.de permalink
  16. themightyglider (themightyglider@gnusocial.de)'s status on Tuesday, 10-Oct-2017 23:00:10 EDT themightyglider themightyglider
    • Annah
    @maiyannah Sorry that I have to borther you again but it seems like the certificate of git.postactiv.com is expired.
    In conversation Tuesday, 10-Oct-2017 23:00:10 EDT from gnusocial.de permalink
  17. themightyglider (themightyglider@gnusocial.de)'s status on Tuesday, 10-Oct-2017 22:54:39 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    @kkebreau @ericxdu23 Sounds cool!
    In conversation Tuesday, 10-Oct-2017 22:54:39 EDT from gnusocial.de permalink
  18. themightyglider (themightyglider@gnusocial.de)'s status on Tuesday, 10-Oct-2017 15:25:20 EDT themightyglider themightyglider
    in reply to
    • Kei Kebreau
    • Eric Duhamel
    @kkebreau @ericxdu23
    I'm done!
    Here is version 0.1 of #PlayArchive . Feel free to try it out and give me feedback how it works fpr you.

    https://notabug.org/themightyglider/PlayArchive

    #InternetArchive #RetroGaming
    In conversation Tuesday, 10-Oct-2017 15:25:20 EDT from gnusocial.de permalink

    Attachments

    1. themightyglider/PlayArchive
      A commandline tool to play classic games from 'The Tnternet Archive' with your local installed emulator.
  • After
  • Before
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

Jonkman Microblog is a social network, courtesy of SOBAC Microcomputer Services. It runs on GNU social, version 1.2.0-beta5, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Jonkman Microblog content and data are available under the Creative Commons Attribution 3.0 license.

Switch to desktop site layout.