making a sign for my desk that reads "google is free sweaty" on one side for when people ask me silly questions, but on the other side it says "actually they extract a terrible cost in the form of detailed surveillance on all of us" in case they seem like they know what's up
Nobody is gonna replace E-mail, not with Scuttlebutt that's for sure. p2p is very bad at saving persistent data that needs to be accessed and mutated from multiple endpoints which is what E-mail and modern IM is all about. And not for the lack of trying, really.
And considering that, E-mail is fine (yes, in technical terms it's a piece of shit insecure legacy crutch show protocol which I hate, but hey, it works). We just need to find a way to hide complexity of it while not deliberately breaking its decentralized nature with assigned defaults.
@eukara@grainloom If they are redesigning Xen chapter completely, I certainly wish that they'd make Nihilanth into incomprehensible Lovecraftian eldritch cosmic horror entity it's supposed to be.
@eukara@grainloom Their approach is both expected and intriguing at the same time.
The original HL wasn't supposed to be as grand as it cropped up in the end. Just from the tone, you are not supposed to take it very seriously - like, ha-ha, you are working in some ridiculously large and complex secret research facility who-knows-where, with freaking laser beams, egghead scientists looking at exposed spectrometer rays and donut cop type security guards. Ha-ha, you set a spectrometer wrong and suddenly the monsters start hopping on scientists egg-shaped heads turning them into zombies.
But then Valve team looked at it and thought "wow, we actually have a really deep and intricate and serious 'verse on offer. Let's do something with it", and made HL2 - which was far more serious in tone.
And then Crowbar Collective comes in and makes the original game into a very mature and veritable science horror film type story, retroactively baking in the pieces of canon introduced in the sequel.