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Notices by just an actual husbear (guizzy@pleroma.guizzyordi.info), page 11
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@coolboymew The soundtrack is amazing and unforgettable.
The gameplay is... Eh... Yeah...
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@dave If you don't mind paying upfront for a printer instead of a razor-and-blade model, there's ink tank printers.
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@Rasp Petits gâteaux Vachon spotted
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@aety Over 700 pages; and the game it's for needs them.
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Getting this thick boi manual possibly got me on a list
Husky_1658338711198_D5NWZONJAV.…
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@mangeurdenuage Or as we say here, ben tin, tabarnak
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https://github.com/nickbild/tflite_c64
tflite-c64-overview.jpg
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Trackballs: Because you missed having to clean the crud off your mouse's ball that much
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@lain angery
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@dave I liked the 2000's remake, and some of the imitations it had on consoles (Koei's Uncharted Waters). Can't find a cracked version of the C64 original that works on my machine. It's either not NTSC fixed, or doesn't like something about my drives or my fast loader, or some other issue I'm not seeing now
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My first legit smartphone was on Symbian, just having a real web browser (not a WAP browser) that I could use anywhere was great, but the impact had been blunted already a bit because through work I was in contact with a lot of people with Blackberries.
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I can't find a crack of Pirates! that works on my C64. :sadcat:
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The three phones I had I wish I could still use are the Nokia N86 8Mp, the Blackberry Passport and one of my old Windows Phones (maybe the HTC Titan).
Of the many Android phones I had there's only two I really liked, the HTC One X and the Sony Xperia X. The Xperia X I still have, and I still use sometimes because it supports Sailfish.
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@Moon @MischievousTomato @caekislove @dave Of course, I'm always contrarian, but I loved Windows Phone and Blackberry 10. BB10 was fast, and with keyboard shortcuts you could be efficient in it. A phone OS designed for people who don't like messing with a gadget.
Windows Phone had some issues. Like the iPhone it had for a long time big restrictions on important features (like access to a file system), but it didn't have the app ecosystem either, so it was doomed. But what apps it did have for the vast majority respected Microsoft's Metro design language, better than they respected the design language of any other phone platform. It was a very distinctive experience to use it, one that put text at the forefront. In a way the opposite of the BB10 experience; it was meant to be beautiful, to please a visual designer, at the expense of efficiency if necessary.
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@noyoushutthefuckupdad The first 4 are excellent. 5 and 6 have some interesting ideas but I would not call them really good books.
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MicroProse is one of these devs that I never really connected the dots as to being so important regarding shaping my gaming tastes. Some of the earlier games I remember playing were F-19 and F-117a on IBM PC. I grew up watching my brother play countless hours of Civilization 1 and 2 (I played them too and many of the sequels, but they rarely keep my attention past a couple of games). I played tons of Master of Orion and still crave games that chase the space 4X dream. In the early 2000s I went back and played tons of X-Com...
At first glance they seem like that kind of dev that would do pretty much anything, like a Mindscape or Electronic Arts. "Sid Meier's" as a brand was memorable, but giving it a bit more thought now, the company's output was really unique outside of it too.
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Are you sure about that recommendation, Google TV?
Husky_1658107824120_YDEYYXBLU3.…
Husky_1658107826793_L6Q0F81AUQ.…
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@Mitsu No, Dave Grohl farted
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Me: "Alexa, who farted?"
Alexa: "Here is music by the Foo Fighters"
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@tk @Mitsu Yes, she has Animal Crossing