just remembered this thing I made a few years ago in which I wrote a program that, for each letter of the alphabet, draws every word containing that letter on top of each other, centering the letter in question http://static.decontextualize.com/averagewords/
wtf is up with this design pattern on web apps where there are huge text fields for username and password on the home page and so you type in your username and password only to realize that the button below it says "Create an account!" and then you have to hunt for the tiny "ˢⁱᵍⁿ ⁱⁿ" button in the upper right-hand corner in order to actually sign in to your existing account?
this article on teaching programming to non-native English speakers is super helpful http://pgbovine.net/non-native-english-speakers-learning-programming-paper.htm I definitely struggle with this in my own teaching, and it's doubly difficult because so much of what I teach is specifically *about* English. nevertheless I've been trying lately to engineer more opportunities for my students to make work in and about other languages
hypothetically, mastodon, let's say that I wanted to use a chainsaw to saw a keyboard in half—like, a regular off-the-shelf qwerty keyboard for typing, made of plastic. how could this be done safely (while still having the keyboard connected to a computer of some kind)? by "safely" I mean of course my own personal safety and that of those observing but also I would like to do this in a way that doesn't damage the chainsaw or the connected computer
(the unifying characteristic here being that with any of these methods you could—at least conceptually—"interpolate" between two items in the space in order to invent/discover a new item at the point between them)
e.g., eadweard muybridge photo illustrations (if you unwrapped them into a single line) http://www.eadweardmuybridge.co.uk/ would be a one-dimensional example of this (where the dimension represents time); t-sne visualizations would be another example (where the dimensions don't have a set meaning) https://lvdmaaten.github.io/tsne/ maybe even the periodic table of elements would qualify https://en.wikipedia.org/wiki/Periodic_table (though in that case the "representations" are just the names of the elements)
okay so here's a weird question. scott mccloud's "big triangle"— https://wordsonplay.com/2009/10/the-big-triangle/ is there a general term for this kind of thing? a space with extremes where items in the space are annotated with illustrations/representations whose position in the space corresponds to the extent to which the properties at the extremes describe them?
there should be a game like animal crossing that structurally imposes through game mechanics the inability to accumulate things. they are adding gyroids to pocket camp and that fact reminded me of starting up my 300hr+ game of new leaf recently after years away thinking "ah my pastoral life now continues!" only to walk into my literal mansion filled to the literal brim with hoarding nightmare, gyroids and christmas bonus items stacked on golden furniture and scifi movie sets
the list of misidentified chemical element names on wikipedia https://en.wikipedia.org/wiki/List_of_misidentified_chemical_elements is extremely evocative and all of them seem like they could be plausible fictional unobtaniums; they also look like they could have been generated with a recurrent neural network ("alkalinium", "berzelium", "decipium", "ptene", "wasium")
@Tryphon yeah the weird thing about this data set is that (as i understand it?) it's asking people not to adopt the role of a helpful person but specifically to adopt the role *of the car*—reifying the abstract behavior of the automated agent instead of seeing the property of the appearance of automation to be undesirable. like having a dataset for text-to-speech where people are encouraged to read the text in such a way that they sound like a computer
@andrey i have chrono trigger (for the ds) and it's like ff6 for me—i've tried to play it multiple times and i lose interest after hour 5 or so. i didn't have an snes when those games were contemporary and i think there's something about the 16-bit era jrpgs that just doesn't click for me, sadly
wow i wish mass effect andromeda was a better game. i keep playing it because i like the combat and it has the trappings of the games in the series i actually liked, but the whole thing is just clumsy and glitchy and kinda boring