The problem as I see it is that even if you can mine your own crypto (hopefully not at a loss) and can pay using it, and it goes in crypto form to the end person, unless they also use it exclusively, a bank/CC company will be somewhere in the payment chain to take their cut. Even a P2P payment will have a bank/CC involved somewhere, either putting or pulling funds.
The only thing I can think of is a all cash or barter transaction but those are impractical for anything online.
>Apple knowingly lets underage users access apps intended for adults, according to an investigation by the Tech Transparency Project (TTP), despite having asked for and recorded their dates of birth. > >The investigation asserts a disconnect between the information Apple knows about a user, which includes their self-declared age, and the ways it polices age restrictions on its App Store. > >TTP created a user account with a date of birth in February 2007, and tested to see how well Apple’s policies were applied. The group discovered that, even though the user had a self-declared age of just 14, they could download apps such as “Eros: Hook Up & Adult Chat” and “KinkD: Kink, BDSM Dating Life” from the store. Both apps are marked as “17+” by Apple’s age-rating system, but when an underage user tries to download them, they are simply presented with a pop-up notification asking them to “tap OK to confirm that you are 17 or over”. >...
>The Rolling Stones drummer Charlie Watts has died, his publicist has said. > >The musician, who marked his 80th birthday in June, had been a member of the rock group since 1963. > >A statement from his London publicist, Bernard Doherty, to the PA news agency said: “It is with immense sadness that we announce the death of our beloved Charlie Watts. > >“He passed away peacefully in a London hospital earlier today surrounded by his family.”
Now that is also just the kind of thing I would do.
It reminds me of that first day in April when I put a sign on our new (less than a week old) copier/printer that it had voice commands now enabled with basic verbal instructions on it.
>multizork > >>read leaflet > >What is this? > >This is an experiment in turning Zork 1 into a multiplayer game. Up to four players can explore the Great Underground Empire at the same time, interacting with the world together or apart. > >Sometimes this introduces new solutions to puzzles. Sometimes it breaks the game in hilarious ways. > >How do I play? > >You need a telnet client and some friends. > >Telnet to multizork.icculus.org, start a game and tell your friends the access code. >...
This looks really interesting but I think I will need some time in Zork before trying the online game. The reading also had some of the history of Zork.
I need to think on this for a little bit, it might mesh with an idea I had about 5 years ago. I do think, as you pointed out, that some sort of "storage server" will be needed even if local to the user because there will have to be some sort of TTL otherwise unless either the sender or receiver of message clear the data it will just fill up space forever. How long of a TTL will be a challenging discussion.
>A well-known threat actor with a long list of previous breaches is selling private data that was allegedly collected from 70 million AT&T customers. We analyzed the data and found it to include social security numbers, date of birth, and other private information. The hacker is asking $1 million for the entire database (direct sell) and has provided RestorePrivacy with exclusive information for this report. > >Update: AT&T has initially denied the breach in a statement to RestorePrivacy. The hacker has responded by saying, “they will keep denying until I leak everything.” > >Hot on the heels of a massive data breach with T Mobile earlier this week, AT&T now appears to be in the spotlight. A well-known threat actor in the underground hacking scene is claiming to have private data from 70 million AT&T customers. The threat actor goes by the name of ShinyHunters and was also behind other previous exploits that affected Microsoft, Tokopedia, Pixlr, Mashable, Minted, and more. >...