RT @RabbitEveryHour@twitter.com https://twitter.com/RabbitEveryHour/status/1547443962667040768
Notices by just an actual husbear (guizzy@pleroma.guizzyordi.info), page 13
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Bunnybot 🐇 (bunposting@botsin.space)'s status on Thursday, 14-Jul-2022 01:05:08 EDT Bunnybot 🐇
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just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Wednesday, 13-Jul-2022 22:37:38 EDT just an actual husbear
Mitsu made marble cake and I made marbled Nutella ice cream. A match made in heaven
Husky_1657766205687_T95YWRPD1J.… -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Wednesday, 13-Jul-2022 17:13:47 EDT just an actual husbear
Today for the first time in a while I thought about and missed Super Best Friends Play -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Wednesday, 13-Jul-2022 15:14:11 EDT just an actual husbear
@icedquinn @ooignignoktoo It's not so much the underexplaining; important gameplay mechanics have to be explained. And I don't think Dark Souls misses explaining anything that's necessary for simply completing a run, though some content might elude a player that's not curious (or equipped with a guide). That's where the NES Zeldas failed; the unexplained or badly explained stuff was on the critical path.
Anyway, the intrinsic reward of exploration is not something that motivates everyone. But I wanted to contrast it with the extrinsic motivation from arbitrary progression systems that is the norm. You don't do x number of "activities" so you can increase arbitrary number "y" so that you're allowed to challenge the boss to progress to the next zone; you turn each corner in Dark Souls because maybe there'll be a new area, maybe a powerful weapon guarded by a dragon, or a massive shortcut, or an NPC. Maybe all your effort in beating a miniboss gives you a weapon that you can't use on your build. Or maybe it makes you immensely powerful. You have to explore to find out. -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Wednesday, 13-Jul-2022 14:48:50 EDT just an actual husbear
@icedquinn It's an exploration and discovery thing. Modern games went too far in gamifying their world, and they ended up signposting everything. Everything became a "type" of activity you did in a game, delineated usually with a map icon and clear rules and story beats that happen only when you do actions that are meant to advance the story. But suddenly there's the Souls games. Obviously, they're games with specific coded elements, but they don't stick to a rote formula, at least, not one that's identifiable within the same game.
Dark Souls doesn't tell you: "dungeons are there, you need to be this level, boss's at the end, NPCs congregate in that area". You figure it out, the game doesn't make it easy on you, and it's not afraid to break what you thought were the "rules": your hub can suddenly become unsafe, NPC can suddenly die or disappear without you being warned this would happen. There can be anything around any corner.
Anyway, that's why it appeals to someone exploration-driven in games. And it's not something From Software only discovered with the Souls games, they've been doing this since their very first game. It's just that while the rest of the industry moved to more procedural or "systemized" games, From Software were always kind of aliens within the games industry, not "learning" or getting much inspiration from their peers, doing their thing in their corner that only a very niche group of people enjoyed, because they required having trust in the dev and sticking with it to distinguish their games from a bargain bin special, until Demon's Souls and Dark Souls exposed it in a package that's actually appealing at first glance. -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Wednesday, 13-Jul-2022 12:15:28 EDT just an actual husbear
@Mitsu :sadcat: -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Wednesday, 13-Jul-2022 10:00:34 EDT just an actual husbear
@Moon @solidsanek "if you need a hint: it's under 16 inches" -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 15:01:01 EDT just an actual husbear
@sathariel Marriage allowed us both to find the best in ourselves. -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 14:38:43 EDT just an actual husbear
@graf @coin @p I didn't know you had that running, nice!
80 columns only, or do you have a theme that supports 40 columns? -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 13:56:37 EDT just an actual husbear
The kind of room that seems purpose-built to find a lifeless body clutching a shotgun in.
nebraska-basement-2.jpg -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 13:49:50 EDT just an actual husbear
@shibao Me too, but that's just through having grown up with them.
Whenever I see them now as an adult I mostly find them depressing and now I understand why in my memories all the 70s/80s mancaves I saw were abandonned by the men who built them to the kids (often with their half built home bar and pool table), usually when they realized no one wanted to spend time with them in a dark goblin cave. Kids and teens didn't mind though; having any space of their own was great. -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 13:37:58 EDT just an actual husbear
@shibao I miss it too, but as others mentionned it has its drawbacks, mostly making a room very dark. It was a stunning aesthetic in bright rooms that could overcome that drawback, some cleverly used mirrors as well to compensate.
But boomers who enjoyed going to bars with such walls all started thinking they should make a home bar in their basement, and overused wood paneling so much in the 70s and 80s that the whole aesthetic now is ruined and will be associated with suffocating suburban basements for a couple of generations. -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 10:58:37 EDT just an actual husbear
@Mitsu @solidsanek Of course I would -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 10:31:28 EDT just an actual husbear
I'm not sure what a "BAOZOON" is but it sounds like a racist insult -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Tuesday, 12-Jul-2022 10:24:27 EDT just an actual husbear
@Moon For @Mitsu 's desk -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Monday, 11-Jul-2022 23:34:57 EDT just an actual husbear
I guess I could just call MicroProse Customer Service, I'm sure they'll ship me a replacement floppy!
I miss MicroProse. -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Monday, 11-Jul-2022 23:30:49 EDT just an actual husbear
Yeah, the floppy's just unusable. I guess I'll just write that "backup" to an empty floppy (which reminds me, I need to order more floppies soon). -
just an actual husbear (guizzy@pleroma.guizzyordi.info)'s status on Monday, 11-Jul-2022 23:11:37 EDT just an actual husbear
Sometimes it feel sacrilegious to do, but this original Silent Service floppy's data got corrupted, I have to copy over it with a version found online