If you've been following the walkout at Riot Games, you might be interested in what happened in 1998 when developers at a Canadian game studio threatened a walkout. (Spoiler: working conditions were improved.) I wrote about it for Vice Games (formerly Waypoint) today.
@darius Oh dammnn I loved playing Jagged Alliance 2 back in the day. To now read this, and that you have also written a *whole book* about it. Wel.. I am now very nostalgic. Kudos to the team that made an amazing game while underpaid and being crunched, and for pushing back.
@librelounge@emacsen As a subscriber to a bunch of podcasts, I find there's almost too much content out there to listen to each week. So I could totally live with less content from you guys, especially if it reduces chances of overwork and burnout!
Couple of alternative suggests - release every 2 weeks rather than every 1. Or still release weekly but cap each episode at 30 mins, and split longer episodes into multiparters. Less content, but still a regular cadence.
Watched @cwebber 's FOSDEM talk about Racket, and made me remember Fluxus, the super old generative audio/visual environment built on Racket that I used to play around with.
I don't do it myself but also worth looking at how Indieweb static sites do this. The dynamic parts can be farmed out to 3rd party services that basically provide you with an inbox and an outbox for S2S. Throw in Bridgy Fed for AP integration.
Seems to be that the site alerts the server of a new activity via a webhook on publish.
@Wewereseeds I really like this idea! If would be cool if migration were so simple that you could even go on little 'instance holidays' for a while, like going to stay with friends out of town or travelling to a new country and meeting new people.
Admin question: how do single-user instances affect the dynamics and daily activity of community management? Do they make the life of managing an instance with many users harder, easier, makes no difference?